Class: Wx::GUIEventLoop

Inherits:
Object
  • Object
show all
Defined in:
lib/wx/doc/gen/gui_event_loop.rb

Overview

A generic implementation of the GUI event loop.

Category: Application and Process Management

Instance Method Summary collapse

Constructor Details

#initializeWx::GUIEventLoop



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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 16

def initialize; end

Instance Method Details

#dispatchBoolean

Dispatches the next event in the windowing system event queue.

Blocks until an event appears if there are none currently (use #pending if this is not wanted). This can be used for programming event loops, e.g.

while evt_loop.pending
    evt_loop.dispatch

false if the event loop should stop and true otherwise.

Returns:

  • (Boolean)

See Also:



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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 73

def dispatch; end

#dispatch_timeout(timeout) ⇒ Integer

Dispatch an event but not wait longer than the specified timeout for it.

If an event is received before the specified timeout expires, it is processed and the function returns 1 normally or 0 if the event loop should quite. Otherwise, i.e. if the timeout expires, the functions returns -1 without processing any events.

1 if an event was processed, 0 if the event loop should quit or -1 if the timeout expired.

Parameters:

  • timeout (Integer)

    The maximal time to wait for the events in milliseconds.

Returns:

  • (Integer)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 82

def dispatch_timeout(timeout) end

#exit(rc = 0) ⇒ void

This method returns an undefined value.

Exit the currently running loop with the given exit code.

The loop will exit, i.e. its #run method will return, during the next event loop iteration. Notice that this method can only be used if this event loop is the currently running one, i.e. its #is_running returns true. If this is not the case, an assert failure is triggered and nothing is done as outer event loops can’t be exited from immediately. Use #schedule_exit if you’d like to exit this loop even if it doesn’t run currently.

Parameters:

  • rc (Integer) (defaults to: 0)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 43

def exit(rc=0) end

#is_event_allowed_inside_yield(cat) ⇒ Boolean Also known as: event_allowed_inside_yield?

Returns true if the given event category is allowed inside a #yield_for call (i.e.

compares the given category against the last mask passed to #yield_for).

Parameters:

Returns:

  • (Boolean)

See Also:



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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 129

def is_event_allowed_inside_yield(cat) end

#is_mainBoolean Also known as: main?

Returns true if this is the main loop executed by App#on_run.

Returns:

  • (Boolean)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 134

def is_main; end

#is_okBoolean Also known as: ok?

Use this to check whether the event loop was successfully created before using it.

Returns:

  • (Boolean)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 34

def is_ok; end

#is_runningBoolean Also known as: running?

Return true if this event loop is currently running.

Notice that even if this event loop hasn’t terminated yet but has just spawned a nested (e.g. modal) event loop, this method would return false.

Returns:

  • (Boolean)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 29

def is_running; end

#is_yieldingBoolean Also known as: yielding?

Returns true if called from inside #yield or from inside #yield_for.

Returns:

  • (Boolean)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 100

def is_yielding; end

#pendingBoolean

Return true if any events are available.

If this method returns true, calling #dispatch will not block.

Returns:

  • (Boolean)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 57

def pending; end

#process_idleBoolean

This virtual function is called when the application becomes idle and normally just sends IdleEvent to all interested parties.

It should return true if more idle events are needed, false if not.

Returns:

  • (Boolean)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 96

def process_idle; end

#runInteger

Start the event loop, return the exit code when it is finished.

Logically, this method calls #dispatch in a loop until it returns false and also takes care of generating idle events during each loop iteration. However not all implementations of this class really implement it like this (e.g. WXGTK does not) so you shouldn’t rely on #dispatch being called from inside this function. The argument passed to #exit which terminated this event loop.

Returns:

  • (Integer)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 23

def run; end

#schedule_exit(rc = 0) ⇒ void

This method returns an undefined value.

Schedule an exit from the loop with the given exit code.

This method is similar to #exit but can be called even if this event loop is not the currently running one and if it is the active loop, then it works in exactly the same way as #exit. The loop will exit as soon as the control flow returns to it, i.e. after any nested loops terminate.

Parameters:

  • rc (Integer) (defaults to: 0)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 51

def schedule_exit(rc=0) end

#wake_upvoid

This method returns an undefined value.

Called by wxWidgets to wake up the event loop even if it is currently blocked inside #dispatch.



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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 86

def wake_up; end

#wake_up_idlevoid

This method returns an undefined value.

Makes sure that idle events are sent again.



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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 90

def wake_up_idle; end

#yield(onlyIfNeeded = false) ⇒ Boolean

Yields control to pending messages in the windowing system.

This can be useful, for example, when a time-consuming process writes to a text window. Without an occasional yield, the text window will not be updated properly, and on systems with cooperative multitasking, other processes will not respond. Caution should be exercised, however, since yielding may allow the user to perform actions which are not compatible with the current task. Disabling menu items or whole menus during processing can avoid unwanted reentrance of code: see SafeYield for a better function. Note that #yield will not flush the message logs. This is intentional as calling #yield is usually done to quickly update the screen and popping up a message box dialog may be undesirable. If you do wish to flush the log messages immediately (otherwise it will be done during the next idle loop iteration), call Log.flush_active. If onlyIfNeeded parameter is true and the flow control is already inside #yield, i.e. #is_yielding returns true, the method just silently returns false and doesn’t do anything.

Parameters:

  • onlyIfNeeded (Boolean) (defaults to: false)

Returns:

  • (Boolean)


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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 111

def yield(onlyIfNeeded=false) end

#yield_for(eventsToProcess) ⇒ Boolean

Works like #yield with onlyIfNeeded == true, except that it allows the caller to specify a mask of the EventCategory values which indicates which events should be processed and which should instead be “delayed” (i.e.

processed by the main loop later). Note that this is a safer alternative to #yield since it ensures that only the events you’re interested to will be processed; i.e. this method helps to avoid unwanted reentrancies. Note that currently only WXMSW and WXGTK do support selective yield of native events coming from the underlying GUI toolkit. wxWidgets events posted using EvtHandler#add_pending_event or EvtHandler#queue_event are instead selectively processed by all ports.

Parameters:

  • eventsToProcess (Integer)

Returns:

  • (Boolean)

See Also:



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# File 'lib/wx/doc/gen/gui_event_loop.rb', line 121

def yield_for(eventsToProcess) end